Arno Pronk, member of the TU/e, is of the opinion that the building industry does not possess the material or technical resources needed to realize extreme computer generated architectonic forms. He is not alone in thinking this. In collaboration with Professor Beunkers and students of the faculty for Air and Space Travel at TU-Delft he has developed a technical method intended to optimize the realization of so-called Blobs architecture. Blobs officially stands for Binary Large Objects and is concerned with computer generated fluid architecture On the basis of SKOR’s wish to develop collaborations between artists and scientists, artists Jurgen Bey, Ronald Cornelissen and Gabriël Lester were asked to design a ‘blob’ in collaboration with students from the Technical University in Eindhoven. The goal was to investigate whether it was possible to use recently developed computer technology to create ‘liquid architecture’. These ‘blobs’ should be suitable spaces for working in, where collaborative projects in the field of art and technology can be developed.
Design/ model: Ronald Cornelissen
Computer images: Jingyi Dai
With the movie:
Design: Ronald Cornelissen
Computer animation: Jingyi Dai
Music: Metal Dungeon
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